The Warner Bros. platform fighting game, MultiVersus, is set to shut down on May 30, as confirmed by developer Player First Games. The game, which launched on May 28, 2024, will see its final seasonal content update in its upcoming season.
In a statement on the company’s official blog, Player First Games addressed the decision.
“We have an important update to share regarding MultiVersus. After careful consideration, our next Season will serve as the final seasonal content update for the game. All of us on the Player First Games and Warner Bros. Games teams have poured our heart and soul into this game. We will be forever grateful for the incredible support of the MultiVersus community throughout this journey.”
Players will still have access to online features until May 30 at 9 AM PST, which marks the end of Season 5. However, real-money transactions for the game have been disabled as of today. Those who download the latest version and log in before the shutdown date will be able to continue playing an offline version, either solo or against AI.
The shutdown comes as Warner Bros. Discovery executives have acknowledged the game’s financial struggles. CEO David Zaslav and CFO Gunnar Wiedenfels previously noted that MultiVersus failed to meet performance expectations, leading to significant financial losses for the company.
“Results were impacted by games, for which we took another $100+ million impairment due to the underperforming releases – primarily MultiVersus – this quarter, bringing total writedown year-to-date to over $300 million in our games business, the key factor in this year’s Studios profit decline,” Zaslav stated.

Despite the setbacks, Warner Bros. Discovery remains focused on improving its gaming business strategy moving forward. Zaslav emphasized the importance of consistency in game development and profitability, acknowledging that their gaming division is currently underperforming its potential.
While the closure of MultiVersus marks the end of an era for the game’s community, it also serves as a lesson for the gaming industry about the challenges of sustaining live-service titles in an increasingly competitive market.